🐾 Tactical board game for iPhone and Android · in development

WILDFIVE

Five animals, five abilities, one small board. The frog jumps, the elephant pushes, the fox swaps places – and whoever storms and holds the opponent’s den wins. A match takes five to ten minutes.

Wild Five is in the making. A playable prototype is already running; the rules are being fine-tuned in test matches. The game will come to iPhone and Android later.

Board with 5 × 7 squares from the prototype: your team at the bottom with blue rims, the opponent’s animals at the top with orange rims, some hidden. The fox is selected and shows its targets, prey and danger.
Screenshots from the prototype

This is Wild Five

Real screenshots from the iPhone prototype. Graphics and animals will get even nicer before launch.

Game in progress: the fox is selected, the board shows its targets, its prey (mouse) and its danger (wolf)
Tap to see targets, prey and danger
The fox’s animal card above the board: whom it eats, who eats it, its swap ability
Press and hold: the animal card
The skunk has struck: the mouse, wolf and hedgehog next to it are greyed out and skip their next turn
The skunk stuns everyone around it
Team selection: list of all animals with prey, predators and ability, three animals picked
Pick five of eleven animals
Counter set-up: the opponent’s animals are already placed, but hidden as question marks
Counter set-up against hidden animals
In-game guide: the eating page with a board excerpt and short explanations
Short in-game guide
The animals

Eat or be eaten

Every animal has its own ability – and its place in the food chain: the wolf hunts the fox, the fox hunts the mouse, and the mouse is the only one the elephant is afraid of. Before each match you pick five of them.

Basic

Frog

Jumps over a neighbouring piece.

Eats: nobody

Basic

Turtle

Shell: only the second hit takes it. Moves every other turn.

Eats: frog

Basic

Fox

Swaps places with a piece around it – even an opponent.

Eats: hedgehog, mouse, frog, chameleon

Basic

Elephant

Pushes a neighbouring piece away. Only the mouse can take it – or two animals surrounding it.

Eats: everyone except mouse and eagle

Basic

Mouse

Quick: moves up to two squares straight.

Eats: the elephant

Attacker

Wolf

Moves straight but captures only diagonally.

Eats: fox, eagle, beaver, mouse, frog, chameleon

Attacker

Eagle

Flies almost anywhere once per match – just not into the opponent’s back two rows.

Eats: turtle, skunk, mouse, frog, chameleon

Defender

Hedgehog

Spines: whoever takes it falls as well.

Eats: mouse, frog

Defender

Beaver

Builds a dam that blocks a square for three turns.

Eats: nobody

Trickster

Chameleon

Copies the ability of one of its own animals next to it.

Eats: nobody

Trickster

Skunk

All opponents around it skip their next turn.

Eats: mouse, frog

More to come

New animals

More animals bring new tactics – but they are never stronger than the basic ones.

Why Wild Five grips you

Small board, big plans

Quick to explain, yet every match plays out differently – because every team is different and you never quite know what you are facing.

❓

Hidden animals

Your opponent’s animals are just question marks – until they act or are attacked. Do you strike, or is that his wolf?

🍖

Who eats whom?

Not every animal can take every other. Tap an animal and the board instantly shows its prey, its enemies and everything it can do right now.

⚡

Four action points

Each turn has four points, and an animal may act twice. But once it has moved it cannot attack any more – combos instead of charges.

🏰

Storm the den

Whoever enters the opponent’s den has to hold out there for a whole turn. Hunters eat the intruder, everyone else throws it out.

🔄

Counter set-up

Whoever starts gets the first move. In return, the other player sets up only after seeing the opponent’s line-up.

⏱️

Five to ten minutes

A match fits into any break. After 15 turns per player at the latest, the winner is decided.

⚔️

Live or turn by turn

Planned: play at the same time with a short timer – or move whenever you have time. Until then: two players on one device or against the computer.

⚖️

No pay-to-win

What you can buy is mostly looks: costumes for the animals, boards and animations. Tactics decide who wins.

How to play

Five animals, one goal: the den

The board has 5 × 7 squares. Each player places their animals face down in their back two rows. Each turn you have four action points: moving one square or using an ability costs one each.

4points

Stormed the opponent’s den and held it for a turn.

3points

Captured all of the opponent’s animals.

2points

More animals on the board after 15 turns each.

1point

Same number of animals after 15 turns – for both.

Pick a team

Choose five animals that work well together: hunters, defenders or tricksters.

Move and eat

One square straight, each animal at most twice per turn. You can only attack your prey – and only from a standstill, not on the run.

Use abilities

Jump, swap, push, fly, build dams, stink: tap an animal and the board shows every target with its effect.

Defend your den

If an opponent stands in your den, your hunters eat it and everyone else throws it out. Whoever throws it out moves in – and has to leave again next turn.